// UE3dSolidGlyph.h: interface for the UE3dSolidGlyph class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_)
#define AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <rxobject.h>
#include <dbmain.h>
#include <dbosnap.h>

namespace Ue3dSolid
{
	class DllExport UE3dSolidGlyph : public AcGiGlyph   
	{
	public:
		UE3dSolidGlyph();
		virtual ~UE3dSolidGlyph();
		
	public:
		virtual Acad::ErrorStatus setLocation ( const AcGePoint3d& dcsPoint );
		virtual void viewportDraw ( AcGiViewportDraw* vportDrawContext );
		
	public:
		AcGePoint3d m_ptCenter;
	};
}
#endif // !defined(AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_)
